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Broadshield packs deploy a local shield for tactical defense.Phoenix armor is heat-hardened heavy armor with an integrated flame launcher, for indoor flame combat.Grenadier armor is marine armor with a shoulder-mounted grenade launcher.Locust armor is recon armor with an integrated jump pack.
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Cataphract armor provides ultra-heavy protection.Monoswords cut through almost any armor.Zeushammers blast the target with an EMP pulse.Jump packs allow a user to fly across a battlefield.Some of them are unlocked through new techprints, which are special technology items acquired by quests, trade, or theft. Other quests quests present special combinations of raids, animal attacks, insect infestations, atmospheric effects, weather, and more, in exchange for rewards.Mechanoid cluster quests threaten you with a mechanoid cluster at your colony, or at a site nearby, in exchange for a reward.
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Colonist lending quests ask you to send some of your colonists to help an ally, leaving you to run the colony shorthanded.A shuttle takes your troops into combat and extracts them. Aerial assault quests have you supply troops for an ally's airborne assault against a rival faction.Monument quests ask the player to build a grand monument, and sometimes, to protect it from attacks.Quickly assemble a defense around the shuttle and help its defenders drive off the attackers while keeping the civilians safe, until the rescue shuttle extracts them. Shuttle crash quests begin with a shuttle crashlanded near your colony, under attack by enemies.Prisoner hospitality quests ask you to keep prisoners under guard.Animal hospitality quests see you caring for a group of animals struck with sickness or hunted by enemies.Since they have no faction, you can treat them with kindness or brutality. If you treat them well, they may spontaneously offer to join you. A third party may make you an offer to betray them. They may reward you later for your help, or betray you in the middle of the night. Refugee hospitality quests present a group of impoverished travelers asking for help.You might need to get the guests to an escape shuttle under fire. They may be hunted by mercenaries, pirates, mechanoids, or more. The guests may be injured or healthy, useful allies or helpless burdens, single or numerous. Imperial hospitality quests ask the player to host a group of Imperials.Quest givers may even provide special helpers during the quest - for example, a quest may ask you to fight a huge mechanoid cluster, but also include help from elite Imperial cataphracts to make the battle winnable. Different goals, foes, guests, rewards, helpers, special threats, and world conditions combine to create endless varied stories and challenges. Instead, the system procedurally generates unique quests with every new game. Since RimWorld is a story-generation game, quests aren't fixed like in other games. This expansion adds a large variety of quest content. Neural heat dump moves neural heat to an ally so you can keep casting.Beckon mind-controls foes into approaching you.Waterskip showers fires with extinguishing water.Flashstorm calls down a storm of lightning.Bullet shield creates a small temporary safe zone for attack or retreat.Farskip moves a group of your people across the world.Burden and stun slow and halt your foes.Invisibility prevents your colonist from being seen during stealth approaches or escapes.Berserk, berserk pulse, and manhunter pulse drive people and animals momentarily insane.
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